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Digital Storytelling

extendedexplorationallpillars

Digital storytelling has been defined by Robin (2006) as “the art of telling stories with digital elements including text, graphics, sound, and video”

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Virtual Exchange (VE)

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Virtual exchanges (VE) are technology-mediated, classroom-to-classroom, collaborative learning experiences…

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Introduction to the Learner as a Social Agent

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Learning a language and using a language are not two separate activities. Individuals learn languages by using them and use languages in their learning process.

Introduction to the Learner as a Social Agent Read More »

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Learner as a Social Agent

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Once teachers start seeing language users/learners as social agents, they increasingly reason in terms of actions…

Learner as a Social Agent Read More »

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Introduction to the CEFR

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The CEFR (Common European Framework of Reference for Languages: Learning, teaching, assessment) is a reference…

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CEFR & Language Learning and Use

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The CEFR models language proficiency as the process of mobilizing and combining competences and strategies…

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Introduction to Descriptors

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Descriptors, or descriptors of learning outcomes, are short, one-sentence definitions that characterize a person’s language ability.

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Exploring and Selecting Descriptors

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Descriptors for communicative language activities are organised under four modes: reception; production, interaction and mediation.

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Using CEFR Descriptors in Scenario Design

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After the foundation of action-oriented scenarios and backward design, this extended guide will help you put those ideas into practice.

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Backward Design at the Curriculum Level

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Backward design focuses on the end point to be reached rather than the pathway to be followed.

Backward Design at the Curriculum Level Read More »

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Infosheets Exploration Times

Bite-sized: 5-10 minutes subheader bitesize
Deeper dive: 10-30 minutes subheader deeperdive
Extended exploration: ≥30 minutes subheader extendedexp

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  • Home
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  • Contact Us

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